Please use this identifier to cite or link to this item: https://doi.org/10.1145/1944745.1944784
Title: gHull: A three-dimensional convex hull algorithm for graphics hardware
Authors: Gao, M.
Cao, T.-T.
Tan, T.-S. 
Huang, Z.
Issue Date: 2011
Source: Gao, M.,Cao, T.-T.,Tan, T.-S.,Huang, Z. (2011). gHull: A three-dimensional convex hull algorithm for graphics hardware. Proceedings of the Symposium on Interactive 3D Graphics : 204-. ScholarBank@NUS Repository. https://doi.org/10.1145/1944745.1944784
Abstract: We present a novel approach, termed gHull, to compute the convex hull for a 3D point set using the GPU. We exploit the fast computation of the digital Voronoi diagram and its relationship with the convex hull to compute the answer from the former rather than directly. Our algorithm is robust, while able to maximizes the parallelism available in the GPU to achieve significant speed up. Copyright © 2011 by the Association for Computing Machinery, Inc.
Source Title: Proceedings of the Symposium on Interactive 3D Graphics
URI: http://scholarbank.nus.edu.sg/handle/10635/41018
ISBN: 9781450305655
DOI: 10.1145/1944745.1944784
Appears in Collections:Staff Publications

Show full item record
Files in This Item:
There are no files associated with this item.

SCOPUSTM   
Citations

5
checked on Jan 16, 2018

Page view(s)

53
checked on Jan 14, 2018

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.