Please use this identifier to cite or link to this item: https://doi.org/10.1145/1180495.1180531
Title: Utilizing jump flooding in image-based soft shadows
Authors: Rong, G.
Tan, T.-S. 
Keywords: Game programming
Hard shadow
Interactive application
Parallel prefix
Penumbra map
Programmable graphics hardware
Issue Date: 2006
Source: Rong, G.,Tan, T.-S. (2006). Utilizing jump flooding in image-based soft shadows. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST : 173-180. ScholarBank@NUS Repository. https://doi.org/10.1145/1180495.1180531
Abstract: This paper studies the usage of the GPU as a collection of groups of related processing units, where each group communicates in some way to complete a computation efficiently and effectively. In particular, we use the GPU to perform jump flooding to pass information among groups of processing units in the design of two simple real-time soft shadow algorithms. These two algorithms are purely image-based in generating plausible soft shadows. Their computational costs depend mainly on the resolution of the shadow map or the screen. They run on an order of magnitude faster than existing comparable methods. Copyright 2006 ACM.
Source Title: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
URI: http://scholarbank.nus.edu.sg/handle/10635/40317
ISBN: 1595933212
DOI: 10.1145/1180495.1180531
Appears in Collections:Staff Publications

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