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|Title:||Generating an ω-Tile set for texture synthesis|
|Citation:||Ng, T.-Y.,Wen, C.,Tan, T.-S.,Zhang, X.,Kim, Y.J. (2005). Generating an ω-Tile set for texture synthesis. Proceedings of Computer Graphics International Conference, CGI : 177-184. ScholarBank@NUS Repository. https://doi.org/10.1109/CGI.2005.1500411|
|Abstract:||This paper presents an effective approach to generate a set of small textures from an input texture that can be tiled together to synthesize large textures. Such a small set can be useful in texturing any large area realistically and efficiently while consuming only a small amount of texture memory. Our approach is advantageous in its ability to generate a smaller number of tiles that can embed much more texture patterns and with less conspicuous seams within each tile than earlier approaches. As a result, our approach can generate large textures that look as if each were from a continuous part of the input texture while avoiding highly repetitive patterns. In general, our approach performs very well and shows a particular strength, compared to earlier approaches, for input textures of elaborate or relatively large features, or with distinctive colors. © 2005 IEEE.|
|Source Title:||Proceedings of Computer Graphics International Conference, CGI|
|Appears in Collections:||Staff Publications|
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