Please use this identifier to cite or link to this item: https://doi.org/10.1145/1401843.1401862
Title: Film informing design for contemplative gameplay
Authors: Marsh, T. 
Liu, W. 
Chung, P. 
Cheok, A.D.
Nitsche, M.
Bolter, J.D.
Keywords: Asian film
Continuity style
Engagement
Experience
Film theory
Filmmaking
French new wave
Game design
Interruption
Machinima
Mixed reality
Reflection
Serious games
Issue Date: 2008
Citation: Marsh, T., Liu, W., Chung, P., Cheok, A.D., Nitsche, M., Bolter, J.D. (2008). Film informing design for contemplative gameplay. Proceedings of Sandbox 2008: An ACM SIGGRAPH Videogame Symposium, Sandbox'08 : 99-106. ScholarBank@NUS Repository. https://doi.org/10.1145/1401843.1401862
Source Title: Proceedings of Sandbox 2008: An ACM SIGGRAPH Videogame Symposium, Sandbox'08
URI: http://scholarbank.nus.edu.sg/handle/10635/21844
ISBN: 9781605581736
DOI: 10.1145/1401843.1401862
Appears in Collections:Staff Publications

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