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|Title:||Games bridging cultural communications|
cultural promotion via social networking
database system learning
virtual chat agent
|Source:||Chu, N.,Choi, Y.,Wei, J.,Cheok, A. (2012). Games bridging cultural communications. 1st IEEE Global Conference on Consumer Electronics 2012, GCCE 2012 : 329-332. ScholarBank@NUS Repository. https://doi.org/10.1109/GCCE.2012.6379617|
|Abstract:||This paper presents Phase I development and Phase II enhancement of a Game platform for inter-generation cultural communication. The first application is demonstrated in a game called Confucius Chat which teaches family responsibility in the doctrine of the ancient Confucius philosophy. Phase I has been tested with positive and encouraging acceptance from parents and children. The purpose of Phase II development is to engage social media picture exchange and to build database learning into the system catering to younger generations. © 2012 IEEE.|
|Source Title:||1st IEEE Global Conference on Consumer Electronics 2012, GCCE 2012|
|Appears in Collections:||Staff Publications|
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