Please use this identifier to cite or link to this item: https://doi.org/10.1145/1958824.1958945
Title: Are artificial team-mates scapegoats in computer games
Authors: Merritt, T.R.
Tan, K.B.
Ong, C.
Thomas, A.
Chuah, T.L.
McGee, K. 
Keywords: Artificial team-mates
Blame
Social actors
Issue Date: 2011
Citation: Merritt, T.R., Tan, K.B., Ong, C., Thomas, A., Chuah, T.L., McGee, K. (2011). Are artificial team-mates scapegoats in computer games. Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW : 685-688. ScholarBank@NUS Repository. https://doi.org/10.1145/1958824.1958945
Abstract: In cooperative games that involve team-mates that are controlled by either a computer or another human player, is there a difference in how humans assign credit or blame? There has been some related work on computers as team-mates and credit/blame assignment, but there does not seem to have been work to show whether the belief that a team-mate is human or not affects this. A qualitative study was conducted, in which 16 participants played variations of a team-based game with one of four kinds of team-mates: human (real or perceived) or AI (real or perceived). The two main findings of this research are that the perception of whether a team-mate is human or computer results in different credit/blame assignment and results in inaccurate skill assessment. Copyright 2011 ACM.
Source Title: Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW
URI: http://scholarbank.nus.edu.sg/handle/10635/124285
ISBN: 9781450305563
DOI: 10.1145/1958824.1958945
Appears in Collections:Staff Publications

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