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|Title:||Choosing human team-mates: Perceived identity as a moderator of player preference and enjoyment|
|Source:||Merritt, T.,McGee, K.,Chuah, T.L.,Ong, C. (2011). Choosing human team-mates: Perceived identity as a moderator of player preference and enjoyment. Proceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011 : 196-203. ScholarBank@NUS Repository. https://doi.org/10.1145/2159365.2159392|
|Abstract:||Although there has been research suggesting that people will treat computers socially and even consider computers as team-mates, there does not seem to have been any research looking specifically at how the perception of team-mate identity affects game enjoyment and team-mate preference in real-time cooperative games. In order to study this question, a quantitative study was conducted in which 40 participants played a real-time, goal-oriented, cooperative game. During the study, all participants played the game twice: once with an AI team-mate and once with a \presumed" human team-mate (i.e., an AI team-mate that they believed was a human team-mate). Thus, the team-mate performance and behaviors were essentially the same for both conditions. Participants in the study showed a much higher preference for the \presumed" human team-mate, indicating significantly higher levels of enjoyment and cooperation during the game sessions with that team-mate. The results suggests that perceived identity is a strong moderator of game enjoyment. Copyright 2011 ACM.|
|Source Title:||Proceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011|
|Appears in Collections:||Staff Publications|
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