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|Title:||Low-cost hardware platform for developing realtime 3D graphics|
|Authors:||Serra, L. |
|Keywords:||3D computer graphics|
|Citation:||Serra, L.,Rhodes, R.L. (1990-09). Low-cost hardware platform for developing realtime 3D graphics. The Visual Computer 6 (5) : 254-265. ScholarBank@NUS Repository. https://doi.org/10.1007/BF01900748|
|Abstract:||BRAD3D, a low-cost hardware platform for the development of a realtime 3D graphics software is presented. The BRAD3D configuration is derived from a generalization of 3D image synthesis. Three basic processes have been identified: the geometric process, dealing with the measurements of the scene; the topologic process, extracting visible information from the polygonal structure; and the scan-conversion process, producing pixel values on a frame buffer. BRAD3D is implemented as a three-stage pipeline and accommodates depth-list and scan-line hidden-surface-removal algorithms. Each stage of the pipeline can be implemented using different hardware solutions. A microprocessor-based solution is presented as a general prototyping approach. © 1990 Springer-Verlag.|
|Source Title:||The Visual Computer|
|Appears in Collections:||Staff Publications|
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