Please use this identifier to cite or link to this item: https://doi.org/10.1007/978-3-642-15399-0_63
Title: The 'interactive' of interactive storytelling: Customizing the gaming experience
Authors: Bostan, B. 
Marsh, T.
Keywords: Computer games
gaming experience
interactive storytelling
interactivity
user-centered design
Issue Date: 2010
Source: Bostan, B.,Marsh, T. (2010). The 'interactive' of interactive storytelling: Customizing the gaming experience. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6243 LNCS : 472-475. ScholarBank@NUS Repository. https://doi.org/10.1007/978-3-642-15399-0_63
Abstract: In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus of interactive storytelling should not be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but on different interaction levels provided by computer games and basic components of player enjoyment such as difficulty levels and gaming rewards. In conducting an analysis of interactive storytelling systems, we propose a user-centered approach to interactive storytelling by defining different customization levels for an optimum gaming experience. © 2010 Springer-Verlag.
Source Title: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
URI: http://scholarbank.nus.edu.sg/handle/10635/116129
ISBN: 3642153984
ISSN: 03029743
DOI: 10.1007/978-3-642-15399-0_63
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