Please use this identifier to cite or link to this item: https://doi.org/10.1117/12.312521
Title: Multi-object volume rendering algorithm by octree projection
Authors: Srinivasan, R.
Fang, S. 
Keywords: 3D Texture Mapping
Octree
Raycasting
Scientific Visualization
Volume Rendering
Issue Date: 1998
Citation: Srinivasan, R., Fang, S. (1998). Multi-object volume rendering algorithm by octree projection. Proceedings of SPIE - The International Society for Optical Engineering 3335 : 462-469. ScholarBank@NUS Repository. https://doi.org/10.1117/12.312521
Abstract: In this paper, we present a new volume rendering algorithm for visualizing multiple objects from separate volume datasets. Octree volumes are defined to represent volumetric objects encspsulated in regular volume datasets. An adaptive space subdivision is used to extract target blocks from the final volumetric scene to optimize the reconstruction computation and minimize the amount of empty space in the target blocks. A template-based block projection process then projects all the target blocks onto the projection plane to generate the image. Both raycasting and hardware assisted 3D texture mapping schemes are implemented. The algorithm is efficient interms of both speed and memory requirements.
Source Title: Proceedings of SPIE - The International Society for Optical Engineering
URI: http://scholarbank.nus.edu.sg/handle/10635/116103
ISSN: 0277786X
DOI: 10.1117/12.312521
Appears in Collections:Staff Publications

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