Please use this identifier to cite or link to this item:
|Title:||Limits of rereadability in procedural interactive stories|
|Authors:||Mitchell, A. |
Qualitative research methodologies
|Source:||Mitchell, A.,McGee, K. (2011). Limits of rereadability in procedural interactive stories. Conference on Human Factors in Computing Systems - Proceedings : 1939-1948. ScholarBank@NUS Repository. https://doi.org/10.1145/1978942.1979223|
|Abstract:||The paper investigates the limits of what authors can vary procedurally to encourage and reward rereadability in procedural hypertext fiction. Exploring these issues raises a methodological challenge: how do we study re-reading in the context of stories that change? We have developed an adapted form of the Piagetan clinical interview to do this. Using this approach, we have determined that readers, surprisingly, do not want to experience endless variation when rereading interactive stories. Instead, they are looking for some form of closure, either in terms of "understanding the story", reaching the "best ending" for the characters in the story, or finding the "most interesting" version of the story. This has implications for the design/authoring of interactive stories and interactive art and entertainment. Copyright 2011 ACM.|
|Source Title:||Conference on Human Factors in Computing Systems - Proceedings|
|Appears in Collections:||Staff Publications|
Show full item record
Files in This Item:
There are no files associated with this item.
checked on Feb 20, 2018
checked on Feb 23, 2018
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.