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|Title:||High-frequency PO-SBR code on GPU|
|Source:||Kee, C.Y.,Wang, C.-F. (2013). High-frequency PO-SBR code on GPU. IEEE Antennas and Propagation Society, AP-S International Symposium (Digest) : 1890-1891. ScholarBank@NUS Repository. https://doi.org/10.1109/APS.2013.6711603|
|Abstract:||This paper discusses some implementation details in accelerating physical optics - shooting and bouncing rays (POSBR) method using graphics processing unit (GPU). Compute unified device architecture (CUDA) and OptiX from Nvidia are used to reduce computational time of monostatic scattering pattern prediction of electrically large arbitrary target. © 2013 IEEE.|
|Source Title:||IEEE Antennas and Propagation Society, AP-S International Symposium (Digest)|
|Appears in Collections:||Staff Publications|
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