Please use this identifier to cite or link to this item: https://doi.org/10.1016/0097-8493(95)00093-3
Title: The graphics demands of virtual medicine
Authors: Poston, T. 
Serra, L. 
Solaiyappan, M.
Heng, P.A. 
Issue Date: Jan-1996
Citation: Poston, T., Serra, L., Solaiyappan, M., Heng, P.A. (1996-01). The graphics demands of virtual medicine. Computers and Graphics (Pergamon) 20 (1) : 61-68. ScholarBank@NUS Repository. https://doi.org/10.1016/0097-8493(95)00093-3
Abstract: Any technology for virtual reality limits what can be presented to the user. Games are designed within such limits, but medicine has categorical requirements, more easily met in "reach-in" than in "immersive" VR. We discuss the effects of the needs of medicine on interface and graphics technology, and the achievement of precise, dextrous control for investigation and editing of 3-D medical data.
Source Title: Computers and Graphics (Pergamon)
URI: http://scholarbank.nus.edu.sg/handle/10635/111217
ISSN: 00978493
DOI: 10.1016/0097-8493(95)00093-3
Appears in Collections:Staff Publications

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