Please use this identifier to cite or link to this item:
|Title:||The graphics demands of virtual medicine|
|Authors:||Poston, T. |
|Citation:||Poston, T., Serra, L., Solaiyappan, M., Heng, P.A. (1996-01). The graphics demands of virtual medicine. Computers and Graphics (Pergamon) 20 (1) : 61-68. ScholarBank@NUS Repository. https://doi.org/10.1016/0097-8493(95)00093-3|
|Abstract:||Any technology for virtual reality limits what can be presented to the user. Games are designed within such limits, but medicine has categorical requirements, more easily met in "reach-in" than in "immersive" VR. We discuss the effects of the needs of medicine on interface and graphics technology, and the achievement of precise, dextrous control for investigation and editing of 3-D medical data.|
|Source Title:||Computers and Graphics (Pergamon)|
|Appears in Collections:||Staff Publications|
Show full item record
Files in This Item:
There are no files associated with this item.
checked on Jun 17, 2018
WEB OF SCIENCETM
checked on Jun 4, 2018
checked on Jun 8, 2018
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.